Koliko ste puta bili ”u vatri”? Tojest, u Overwatch mečevima. Takozvani ”on fire” je sistem kojim igra označava igrače koji tokom meča postižu posebno dobar rezultat, praktično označavajući tog igrač kao primarnu metu suparničkom timu.
Overwatch nema klasični prikaz rezultata kao što ga imaju druge igre, ali ipak broji neke poene u pozadini koji su najočigledniji kada ubijete nekoga, lečite saigrače ili zauzimate kontrolne tačke. Koliko ste blizu svom vatrenom statusu pokazuje linija ispod vašeg avatara u donjem levom uglu. Na 250 poena dobijate ovaj status, a 350 poena je maksimum. Međutim, svake sekunde gubite 5 poena pa je potrebno da budete poprilično aktivni tokom meča kako biste održavali status. Time se određuje MVP na karticama na kraju meča, ukoliko se desi da je jedan igrač većinu meče bio on fire.
Korisnik sajta Reddit je napravio testove i otkrio koliko ”vatre” dobijate akcijama u igri:
- Payload escort = 10 fire per second
- Payload checkpoint = 55 fire
- Capture point capturing = 180 fire in total
- Capture point checkpoint = 55
- Control point capturing = 100 total
- Control point checkpoint = 10
- All heroes gain fire based on % damage done in relation to their max health for an elimination (50% of enemy max health dealt = 50 fire)
- Bastion healing = 1 fire per 5 hp healed
- D. Va using defense matrix = 1 fire per 25 damage blocked
- Hanzo recon assist = 40 fire per assist
- Lucio healing = 1 fire per 5 hp healed
- Mei blocking with wall = 1 fire per 25 damage blocked
- Mei healing in ice block = 1 fire per 5 hp healed
- Mercy healing = 1 fire per 5 hp healed
- Mercy resurrecting = 50 fire per resurrect
- Mercy damage boost = 1 fire per assist (but if she damages for 99% then gets the final 1% killing blow she will gain 100 fire)
- Reaper healing = 1 fire per 5 hp healed
- Reinhardt blocking with shield = 1 fire per 25 damage blocked
- Roadhog healing = 1 fire per 5 hp healed
- Soldier: 76 healing = 1 fire per 5 hp healed
- Symmetra shields = 25 fire per shield
- Symmetra teleporter = 25 fire per teleport
- Torbjorn using armor pack = 25 fire per armor pack picked up by allies
- Torbjorn healing turret = 1 fire per 5 turret hp healed
- Widowmaker recon assist = 40 fire per assist
- Winston blocking with shield = 1 fire per 25 damage blocked
- Zarya blocking with shield = 1 fire per 25 damage blocked
- Zenyatta healing = 1 fire per 5 hp healed
- Zenyatta discord orb = 1 fire per assist
- Destroying D. Va’s mech = 100 fire
- Destroying Junkrat’s concussion mine = 1 fire
- Destroying Junkrat’s steel trap = 1 fire
- Destroying Junkrat’s RIP-tire = 50 fire
- Destroying Symmetra’s sentry turret = 25 fire
- Destroying Symmetra’s teleporter = 100 fire
- Destroying Torbjorn’s turret = Lvl 1 is 50 fire / Lvl 2 is 75 fire / Lvl 3 (Ult) is 100 fire
- Destroying Widowmaker’s venom mine = 25 fire